PUBG Mobile Adds First-Person Camera, Arcade Mode, And A Battle Pass

PUBG Corp. announced today that some new features are making their way to the mobile version of the popular battle royale game.

First off, the first-person mode from the bigger screen versions of the game is making its way to mobile. This allows players to get up close and personal with their gun. Much like the other versions, this is a separate mode that is balanced for the lack of peripheral vision in the more enclosed view.

The other big change is a MiniZone Arcade Mode, which drops the hundred players into a much smaller circle with three times the number of weapons for a faster experience.

PUBG is also introducing a battle pass on both PC and mobile. The two versions differ in that the PC battle pass is only for cosmetics, while the mobile battle pass gives subscribers loot crates and a weapon. The update for the mobile version is out now on iOS and Android.

Top NBA Prospect Deandre Ayton Is Also A Rookie To The Sponsored Call Of Duty Tweet Game

Deandre Ayton, commonly considered the number one NBA draft pick for this year, has a pretty active Twitter account. So of course he makes for a good sponsorship opportunity for things people might be interested in, like Call of Duty: Black Ops 4. But that assumes that his agent communicates exactly how this sort of thing works.

The mistaken tweet was caught by a number of people, including Devolver Digital’s fictional CEO Fork Parker, screencapping the original tweet. 

It has since been deleted and fixed by Ayton.

It is important to note that neither Activision nor Ayton are trying to hide the fact that the tweet is an ad, as the #CallOfDutyPartner tag is used for promotional consideration being offered by the Call of Duty brand. Still, it’s an important lesson in giving your sponsored tweet copy directly or it might not come out the way you want, whether intentionally or not.

P.K. Subban Brings His Swagger To NHL 19 Cover

Few players are as exciting to watch as Nashville Predators defensemen P.K. Subban. The former Norris Trophy winner and Olympic gold medalist plays with a passion that most fans can’t help but admire. Today, he can add NHL cover athlete to his list of career accolades. 

“Growing up, and still to this day, my friends and I love seeing who is on the cover and ultimately getting to play the game,” said Subban via a press statement. “Being the cover athlete for NHL 19, for me, represents growth within our sport, embracing different personalities, and showing that anything is possible. I’m honored to be able to sport the Smashville colors on this year’s cover.”

Subban isn’t the only athlete gracing the cover of NHL this year. If you buy the Legends or Ultimate editions, The Great One himself, Wayne Gretzky, will grace your cover. EA Sports has not detailed what these special editions contain or how much they cost.

NHL 19 is scheduled to ship on September 14 for PlayStation 4 and Xbox One. If you pre-order the Legends or Ultimate editions, the game unlocks three days earlier. EA Access members can also get 10 hours of early gameplay starting September 6. 

To learn about all the exciting changes coming to the title this year, read our in-depth preview

Take-Two CEO Scoffs At The Idea Of Single-Player Games Going Away

Strauss Zelnick, the CEO of Take-Two Interactive, thinks that any doomsaying about single-player games is at best premature.

Speaking to VentureBeat, Zelnick was asked about the upcoming release of Red Dead Redemption 2 and if the perception of single-player, narrative games being less profitable overall was accurate.

“There are people saying that a game won’t work if it’s not a free-to-play battle royale,” Zelnick explained. “People really are saying that, and not even tongue-in-cheek. I don’t buy that. Single-player, in my opinion, is not dead, not even close. Companies that feel like they’ll just avoid the hard work of building a story and characters and go right to where the money is in multiplayer, I don’t think that’s going to work. I’d be surprised.”

Zelnick points out that, while a big reason for Grand Theft Auto V’s monstrous success is its multiplayer mode GTA Online, it points to players wanting single-player games because they want that single-player campaign alongside the multiplayer.

[Source: Variety]

Zelnick’s right, but I would probably argue that the perception of single-players games being gone is itself outdated. It is hard for anyone to argue that when there have been multiple major single-player only titles to sell millions and millions of copies in the last few years. Anyone who is still doing that is assuming that, if a game does not sell fifty million copies and generate revenue for years, it’s not worth selling.

PUBG Compensating Falsely Banned Players With 20,000 BP

In the past few weeks, a new and decidedly strict anti-cheat system was implemented for PlayerUnknown’s Battlegrounds to handle the game’s notorious cheating problem. The system also managed to catch a number of players who aren’t cheating, leading to people logging into the game after sometimes weeks or months of not playing and finding their account banned.

According to a Steam blog post, this was merely the result of an overzealous cheat detection program.

“As you know, one of our highest priorities is working towards eliminating hackers and cheaters from PUBG,” the developer writes in the post. “We’ve made great strides in this area recently, but unfortunately sometimes we get it wrong, which was the case recently when a number of players were improperly banned and were unable to access the game for a period of time.”

As compensation, these players are being given 20,000 BP to their accounts, the currency used to buy lootboxes within PUBG. The developer didn’t promise the false bans would stop happening, but asked for patience in the cases that they do.

PUBG Corp. have their own methods for telling who was banned and when they were logged in, so if you were banned and never logged in to see that you were banned, you’re not eligible for compensation. PUBG Corp. and Bluehole also announced this week that the game has sold 50 million copies across both PC and Xbox One.

There’s probably no good solution to this besides incredibly accurate cheat detection software, but that seems unlikely. Hopefully they iron out at least most of the kinks.