Welcome to DMK...

Mortal Kombat: Komplete Edition coming to PC in July

After months of speculation, NetherRealm Studios will port Mortal Kombat: Komplete Edition to PC and will be released in July.  If you don’t already about the ninth entry into the MK franchise, Mortal Kombat (2011) has won numerous awards including Fighting Game of the Year.  The Komplete Edition will include all of the character DLC, classic costumes, and pre-order bonuses.  Unlike the console versions it looks like this version will not include the soundtrack and the first Mortal Kombat film.  While the game will be available to download in July 3rd, it will not hit retail shelves until August 2nd.  Below is a press release.  Follow DMK on Twitter and Facebook!

Warner Bros. Interactive Entertainment announces Mortal Kombat Komplete Edition for PC
LONDON UK. – 22nd May, 2013 – Experience the legendary adrenaline pumping action as Warner Bros. Interactive Entertainment today announces Mortal Kombat Komplete Edition for PC. Windows PC players can now face-off with Mortal Kombat Komplete Edition, named the Fighting Game of the Year by Spike TV at the 2011 Video Game Awards.

Players enter the realm to face the Kombatants in Mortal Kombat Komplete Edition for PC , delivering all of the downloadable content (DLC), including intrepid warriors Skarlet, Kenshi and Rain, as well as the notorious dream stalker Freddy Krueger. Additionally, the game offers 15 Klassic Mortal Kombat Skins and three Klassic Fatalities (Scorpion, Sub-Zero and Reptile).

Originally developed by NetherRealm Studios, led by Mortal Kombat co-creator and creative director Ed Boon and adapted for PC by High Voltage Software, the game will be available for digital distribution on 3rd July, while the physical edition will release on 2nd August for Windows PC.

Mortal Kombat Komplete Edition for PC features dynamic gameplay including Tag Team, Challenge Tower and a full feature length story mode. Players choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or gamers can spectate battles and interact directly with Kombatants online during the King of the Hill mode. The game supports the Mortal Kombat Tournament Edition Fight Stick and delivers full controller capability. Players will also be able to access achievements and leaderboard stats.

For more information about Mortal Kombat Komplete Edition for PC , please visit www.mortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat

# # #

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

Mortal Kombat Komplete Edition © 2013 Warner Bros. Entertainment Inc. Developed by NeatherRealm. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

Mortal Kombat, NetherRealm Studios and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.

Mortal Kombat: Komplete Edition coming to PC?

Mortal Kombat fans have been wondering when or if NetherRealm Studios would bring the 2011 Fighting Game of the Year to PC.  There are rumors going around that Mortal Kombat might come to PC despite Ed Boon stating that it would be highly unlikely.

Aside from Amazon taking pre-orders for the game, Steam also has the title in their database.  The Komplete Edition includes all of the DLC that was released along with the character theme soundtrack and a voucher to download the 1995 movie.

Follow DMK as we’ll have more news on this and much more!

First look at Injustice: Gods Among Us

DMK Managing Editor Holy Grail shares his first impressions of NetherRealm Studios’ highly anticipated Injustice: Gods Among Us.

So I’ve spent a good few hours with the game tonight and in a one line summary: “It ain’t no Mortal Kombat”.

Injustice_Gods_Among_Us_Cover_ArtNot knocking the NetherRealm Studios team, but if you were expecting Mortal Kombat with DC skins, then guess again. This is both a good thing, and a bad thing in some places.

STORY

Firstly, the story. And without giving too much away, it holds up pretty well. A bit like Mortal Kombat (2011), you can pretty much tell how it’s going to end half way through, but it serves the purpose and is still infinitely better than any story Capcom has every produced… And if you can get your hands on them, I highly recommend reading the digital comic series as its events lead straight into this narrative. There are a few “Ohh coooool” moments but no major plot surprises. In a similar vein to Mortal Kombat (2011), it’s written in such a way that it won’t interrupt the ‘main’ DC Universe canon. Also, the issue of “How can Harley Quinn even compete with Superman” is addressed.

GAMEPLAY

As a long time Mortal Kombat player the number one thing that will jar most people is the lack of a block button. This game uses the Street Fighter method of “hold back” to block. To me this is counter intuitive but I guess that’s because I grew up with a block button and simply aren’t used to this mechanic.

General gameplay is similar with pop ups, ground bounces and the occasional stun to take advantage of and press the attack. The biggest departure from MK is the button layout. Light, Medium, Heavy and a Character Power button are the four face buttons. There’s a Throw and also a ‘Background interact’ button that allows you to throw/use objects in a fight.

Character Power is interesting because it does completely different things for different characters. Lex gains a shield (it is stronger the longer the button is held) while characters like Superman gain a limited stat boost (cause ya know, invulnerability ain’t enough for some people…) Some I have yet to play with as the roster is a decent size and (much like Mortal Kombat) the story mode only lets you play as handful of characters. And with a couple of exceptions, these are mainly the good guys.

This button is great in so far as you really get the impression that they are totally different characters who not only kick and punch differently, but really bring their special abilities into play. The downside of this is that it makes “pick-up-and-play” much harder. For instance you can’t just hand a controller to a mate and say “This is roughly what this button does” as it totally depends on the character chosen. Everything from stat boosts, to charge attacks, stance changes and shields – there is no consistency to it.

The Super moves are really cool and totally insane in some cases. (Doomsday, I’m looking at you!) I find the meter at the bottom a bit distracting and not as clear as Mortal Kombat’s. I got caught ‘looking’ for the meter several times instead of concentrating on the fight. That said, I found them nowhere near as satisfying as a good ol’ Fatality. I suppose if you end a match with a Super its cool (and very comic-book-like) but after the first few fights it just felt, hollow, to not have some sort of outrageous ending to the bout.

Enhanced Specials (or ‘Meter Burn’ as they’re called in this game) are slightly trickier. The mechanic is the same (hold a trigger when pressing the face button of a move) however I found the timing to be odd. While it’s very easy to do in Mortal Kombat, I found that I had almost use the trigger as an additional button press, rather than in combination with the attack. This isn’t really portrayed well in the moves list (or the tutorial for that matter).

The Clash system is interesting. As a counter to any move, you can invoke what is basically a mini wager scenario. Your “currency” is the amount of meter you have. Both players can bet a quarter to full meter against the other. The winner is that who bets the highest. Winner gains some health back (proportionate to the difference between the bets) while the loser takes damage. The key is that any meter wagered is lost. What I found is that even at low difficulty levels, the AI was very clever at using this when I had full meter, thereby taking away my opportunity to use my SuperMove. That said, I never thought to simply press ‘nothing’ at the wager moment…

STAGES

The stages have tons of interactivity with everything from throwing cars, breaking steam pipe into your opponents face to kicking people into an exploding garbage truck (it’s true!). The level transitions are nuts and probably more spectacular than the Super Moves in some cases. There’s something about using a wrecking ball to smash a guy through a building, only to have them land on the train tracks where they get pummeled again…

These are also used for lots of “guest appearances” from characters not in the game. A great example is when fighting in Arkham Asylum, you shove the person into a cell where they are promptly set upon by Penguin, Killer Croc and the Riddler. Great stuff! This is probably the highlight of the design work for me. Even when you don’t interact with it directly, powerful moves result in the area crumbling around you really adding ‘weight’ to big attacks.

EXTRAS

Unlockables are decent as well. Much of the ‘content’ is in the form of a character card. Similar to Street Fighter, it’s a custom graphic where you can unlock various titles, background and artwork based on your achievements. Think of it like scouts badges for video games. While I personally find this a bit “meh”, those in the competitive arena will lap it up. There’s also stage music, artwork and character skins to unlock. No unlockable characters (that I know of at least…)

There are at least two costumes for every character though I know of at least half a dozen who have more (not surprisingly it’s the ‘popular’ characters). These are unlocked by earning “Access Cards”. Some costumes are also earned by completing in game tasks such as finish story mode or ladder mode. There’s also a “viewing” mode, similar to the Batman Arkham games where you can see full 3D models and appreciate the finer details. (also see: zooming in on the chicks butt )

The single character ladder mode is pretty standard but they have added on some cool ‘challenge mode’ type modifiers with such things as, start each fight with 1/4 health all the way to beat the entire cast with one life bar! The character endings are much like Mortal Kombat as well – gorgeous images with minor animation and voice over. After years of listening to Shao Kahn and big booming VO work, the almost android sounding female voice they used was, jarring to say the least.

Injustices’ equivalent to Mortal Kombat’s Challenge Tower is the S.T.A.R Labs missions. Lots of fights with certain conditions mixed with quirky mini-games. Each mission has three stars you can achieve to “100 %” it. If you’ve ever played Fragger or Angry Birds, you know how this works. Cool stuff, but as is always the case with these things, there will be some helluva annoying ones in there!

Well that’s my early take on it – still much unlocking and award hunting to be done. Let me know what you guys think!

Mortal Kombat: Rebirth was released by accident – Warner Bros originally planned to go after Kevin Tancharoen

Three years ago Mortal Kombat would change as we know it.  It wasn’t all because of the reboot that was shown at E3 2010 but a Mortal Kombat fanatic with a vision decided to make a project that would help his career. Mipworld interviewed Warner Brother’ David Sloan and creator of Mortal Kombat: Legacy Kevin Tancharoen on how this partnership came into play which has made a very successful web series with over 60 million views in it’s first season.

Tancharoen admits that after Mortal Kombat: Rebirth was posted onto Youtube by accident, Warner Bros was planning to go after him but somewhere down the line they decided to work with him.  Below is a piece of the interview.

A lot of people think I’m lying when I say this, but it was accidentally published on YouTube,” Tancharoen laughed. “I just wanted to create a private link to get notes from my agent… but it was public. I wasn’t that savvy yet.”

Twitter started buzzing about it; at first, he thought someone else had beat him to creating a Mortal Kombat movie. Then he clicked on it, realised it was his own, and freaked out about the possible legal trouble he was bound to get into. By then, it had already generated 7 million views.

Lance Sloane, who’s been at Warner for 12 years, prefaced here by saying Warner is open and curious about playing with new forms of content and distribution.

“Tancharoen’s video came out,” Sloane recounted. “The piracy people were trying to figure out what to do. But this is the beauty of working with a flexible company: at 9am we watched this film that Kevin posted, and they were gonna go after him. By 4 in the afternoon we wanted to meet with him as a potential director for one of our other projects.

 

MK9 Koming to Aus – Legally!

Warner Bros. Interactive Entertainment Australia has announced that Mortal Kombat Komplete Edition, recently classified R18+ for “High impact violence, blood and gore” under the newly introduced adults-only classification category for video games, will be available in Australian stores on May 1.

The game will be available for PS3 and Xbox 360 and both versions will be priced at AUD$39.95.

Mortal Kombat Komplete Edition includes the original game itself plus all previously released downloadable content.

Mortal Kombat was originally refused classification in February 2011 before the classification laws were revised.

While many Aussie MK fans may have already ‘acquired’ the game, this marks the first time it is legally on sale. As an Aussie gamer myself, I’ll borrow a quote from Tychus Findlay of Starcraft fame and simply say : Hell, it’s about time!