This Kickstarter Is Seeking Funds For A Pop-up Book About Sega’s Arcade History

A new Kickstarter project recently appeared online (and is already well on its way to its goal with nearly a month to spare) that wants to explore Sega’s early history in the world of arcade machines with a pop-up book.

The Kickstarter is seeking $52,717 to publish the book, titled Sega Arcade: Pop-Up History, which will covoer five games: Hang-On, Space Harrier, OutRun, After Burner and Thunder Blade. It will feature sculptures from engineer Helen Friel, art from Kam Tang, and entries providing historical context for all the games by Guardian author Keith Stuart. Sega is also fully partnered for the project and has given it its blessing.

For more on the project, including time-lapse videos of the pop-up sculptures being created, head here.

[Source: Kickstarter]

Fortnite’s First Summer Skirmish Cut Short By Lag And Viewer Boredom

Epic Games recently invested $100 million in prize money for Fortnite’s 2018-2019 tournaments. Roughly $8 million of that pot is dedicated to Fortnite’s Summer Skirmish Series, which kicked off yesterday and runs over the next two months.

Yesterday’s match didn’t go as planned, both from the stability of the game and the flow of the competition. The match featured 35 teams comprised of pros and celebrities. They were to battle in 10 matches, and the first team to grab two Victory Royales would win first place, and a prize of $50,000. If a team didn’t win twice, that pot would go to the team that netted the most kills in all of the matches.

The team that achieved the most kills at the end of a single match won $6,500. This reward should have pushed players to be aggressive in their attacks, but some players couldn’t move at all. The lag was so bad during some of the matches that players were being eliminated before they could even control their characters. You can see a moment of the lag here.

The teams clearly recognized that lag would be an issue and decided to camp and hide. This approach, while likely giving teams the best odds to win, didn’t deliver excitement, and turned this first Fortnite Summer Skirmish into a huge swing and miss for Epic Games. The tournament was cut short after just four matches were played. The winners were Chap and Liquid72Hrs in match one, Kevie1 and Notvivid in match two, Bartonologist and Baysoldier in match three, and ImMarksman and Yaboywildcat in the final match.

Following the battles, Epic Games tweeted “Thanks to all the participants we had out in the first week of #SummerSkirmish! We’ll be using different formats each week. We’re looking into improving server performance and ironing out issues as well.”

Dataminers Have Already Found A Ton Of The New Items In Fortnite Season 5

Season 5 of Fortnite may have just started, but much of what could be released throughout the season is already out in the wild, if you know where to look.

Dataminers DieBuddies have found a ton of the new stuff coming to Fortnite in the new season by looking within the game’s files, where most players can’t access them. Some of the new skins include a viking getup, a shark suit, a luchador outfit, and more.

Some of these include new backpacks as well.

Of course, some new gliders and pickaxes also follow the aforementioned outfit themes for the season.

We also get a look at how the items acquired from the Battle Pass will progress as you level it up…

… as well as some new trails.

While we’re at it, here’s a new umbrella…

And some cool beach balls.

It’s hard to say for sure which of these items will make it into the final game (it’s not always one-to-one), but chances are most of these will be playable at some point in the near future.

Chance The Rapper Wants Fortnite To Start Cutting In The People Behind Popular Dance Emotes

As Season 5 of Fortnite begins this week, one of its most popular players wants developer Epic to implement a way for the people behind many of the popular emotes to monetize the dances they made famous.

Yesterday, Chance posted a tweet suggesting Epic put the actual songs that go with many of the emotes it’s added to Fortnite over the last year as way to let the artists who popularized the dances that are now making money for Epic as emotes.

To be clear, Chance is not explicitly suggesting Epic start giving the people who made the dances popular directly. Rather, the implication here seems to be that by officially licensing the songs that often go with these dances, the people responsible for making the emotes popular in the first place (and the reason any of these dances are in the game in the first place) a way to monetize them.

Most the dances in Fortnite are not created from scratch. They’re references to popular culture, and because many songs originate from songs, many of them are also tied popular songs. The “Floss” emote, which has become one of the most popular emotes seen in the game? That’s a reference to the popular dance popularized by the “Backpack Kid” (real name Russell Horning) who was performing the dance years earlier. You’ll also find similar examples in just about every kind of popular online multiplayer game, like Destiny 2 and World of Warcraft.

Chance then laid out a couple of examples of what he means, using the “Hype” (which is featured prominently in the music video for Drake’s “Look Alive“) and “Swipe” (inspired by 2Milly’s dance in the video for “Milky Rock“). Effectively, this would let players buy the song and the emote at the same time, letting them dance in-game and support the artist.

Chance’s suggestion also comes in after Epic announced it was increasing the percentage of revenue developers of items in the Unreal marketplace take away from the sales of their items. This shows that with as much money as Epic is making from Fortnite, it is more open to enticing creators to work with them and share in that profit. This could, theoretically, also apply to adding the songs for emotes.

Our Take
Chance’s suggestion brings up a good point. As many of the most popular songs in the world rise to new levels of popularity through the virality of social networks, streaming services like Spotify pay less than a cent per play on their services to the artists. This means that artists need to find alternative ways to monetize their success. Perhaps not a sob story for the likes for artists like Drake, but being able to make money on the emotes could mean a world of difference to a less popular artist whose dance could be the next sensation.

Another question at play here is ownership. Sure, the Horning made the Floss song popular, but how much did his appearance in Katy Perry’s music video for her song “Swish Swish” do to grow the dance’s popularity? If any song were to accompany “Floss” it’d be that one, so how much would Horning make on the dance in that case? Does SNL, which hosted one of the breakthrough performances of the dance, factor in at all?

Finally, there’s the question of whether choreography can be copyrighted in the first place, which is a difficult topic to address fully here. In short; it’s hard to do, but not impossible. So if the revenue for emotes becomes a huge moneymaker, the people who popularize them could start looking to get in on some of that money. 

It’s an interesting topic, one that has a chance of being brought up more often as these dances are implemented in more games and artists continue to search for new avenues to monetize their success.

Destiny 2’s Next Update Adds Bounties, Dials Back Some Heroic Strike Modifiers

As part of our month-long coverage of Destiny 2: Forsaken, we revealed how bounties would be making a return to the world of Destiny. As it turns out, they’ll be headed back a bit earlier than we realized, and with them also come changes to some of the more frustrating Heroic Strike modifiers.

When update 1.2.3. arrives next on Tuesday, players can start picking up optional bounties which will have them completing various tasks while playing Destiny 2, and get experience and faction rep for their trouble. “[Bounties] were removed to streamline the activity experience in Destiny 2 and reduce the number of “chores” that players felt compelled to complete every day,” Destiny 2 Senior Design Lead Tyson Green said in Bungie’s weekly blog. “In retrospect, we realized that was an over-correction, and optional daily objectives to achieve specific goals are something we want to restore.”

Bungie is making a couple of changes to how Bounties work, however. They will now eventually expire, and will cost Glimmer Destiny 2’s most common currency) to take on in the first place. “We wanted to avoid the ‘grab every bounty you see until your inventory is packed and sort them out later experience without constraining players to the tiny inventory they found in previous iterations of the game,” Green says.

The 1.2.3. update will also make quality-of-life changes, most notably some dialing back of the Heroic Strike modifiers which were plaguing players. Blackout, which made all melee attacks from enemies one-hit kills, is being scaled back to simply increase the amount of damage melee attacks deal.

Grounded, which increased the damage players took while in the air, is also being scaled back. ” There are many times players are considered “airborne” when they’re not actually jumping,” said Test Engineer Drew Martineau. “To account for that, we are reducing the damage threshold so players aren’t punished for things outside of their control.”

Finally, Glass, which halved players’ health but also halved the amount of time it took for players to regenerate their shields, has had its effects slightly reduced to “better enable players to see the effects of their overall Power progression over time.”

These changes are designed to ease the difficulty of Heroic Strikes a bit, letting players feel a bit more powerful as they progressed in Power level.