At the start of this year, Warner Bros and NetherRealm abandoned the PC version of Mortal Kombat X, a port that wasn’t super hot to begin with. While the console versions would continue to receive updates and DLC, PC players were left with the one thing worse than pulverized ribs or a spine used as a jump rope: a broken heart.
Despite outcry, WB and NetherRealm remained largely silent. Over time, Mortal Kombat X’s Steam reviews tanked. WB’s spotless reputation—having only one of the worst PC port fiascos in recent video game history on their record—was indelibly tarnished. Anger boiled over into rage, and then rage sizzled for a while until, finally, it cooled into… nothing. Inert hopelessness. People gave up and moved on. When online multiplayer is a major component of your game, that’s no good.
In late-August, however, WB and NetherRealm suddenly started talking to PC players again. They began beta testing the PC version of Mortal Kombat XL and a handful of other updates that would once again bring PC to parity with consoles. Today they’re finally live.
About damn time.
The patch weighs in at a whopping 23 GB, and it includes tons of balance changes, performance improvements, fixes, and sparkly new netcode for multiplayer. All PC players also get the Medieval Skin Pack and The Pit environment for free.
There’s also now a PC version of the Kombat Pack 2 DLC, which offers four new characters, but you’ve gotta pay for it. Some people aren’t super happy about that, given how long they waited. But hey, at least most of the new stuff is free.
Some players are reporting performance issues, but still: if you uppercutted your PC version of Mortal Kombat X into a pit of spikes and tattoos and despondent guitar music, now’s the time to fish it out. Here’s hoping WB and NetherRealm actually stick around this time.
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Mortal Kombat co-creator Ed Boon has announced via his Twitter account that developer NeverRealm Studios is working on a balancing patch for Mortal Kombat XL.
The patch comes out on October 4 (which is the PC release date), but details of the patch’s actual contents will be revealed the day before on October 3.
XL is a version of Mortal Kombat X featuring the characters from its two Kombat Packs, such as the xenomorph from Alien.
MKXL players! Excited to tell you MKXL balance patch comes out Oct 4. Watch our Kombat Kast Monday Oct 3 for a detailed run down !! pic.twitter.com/0BXNzrpr0Z— Ed Boon (@noobde) September 28, 2016
For more on MKXL, check out our Test Chamber for the title.
[Source: Ed Boon’s Twitter]
While speaking with Ed Boon at the Mortal Kombat X Pro League Finals in Los Angeles, we got on the subject of the guest characters that have appeared both in the Mortal Kombat and Injustice series. I was able to get a little insight into how the team decides which guest characters to include as DLC for NetherRealm’s fighting games, as well as whether we’ll ever see the studio tackle a fighting game based on horror film icons.
According to Boon, there are a variety of ways the team can come to settling on a guest character to include with the game. “Probably the biggest one is simply someone suggests someone,” he says. “With Mortal Kombat, we stepped outside of the universe with characters like Freddy Krueger, Jason, Alien, Predator, and stuff like that, so the movie stuff kind of mixes things up. Fan feedback is another big one; just hearing some very loud, insistent people saying what they want. And what’s available; obviously we can’t just choose what we want to do, like ‘we want Robocop so he’s in the game!’ You have to do something that can be accommodated as far the company. So there are a number of variables, including what the players have been asking for. We’re always listening to feedback.”
Since the 2011 Mortal Kombat, NetherRealm has included several horror movie icons as DLC for the Mortal Kombat series. Since the release of that game, we’ve seen appearances from Freddy Krueger from Nightmare on Elm Street, Jason Vorhees from Friday the 13th, Alien from Alien, Predator from Predator, and Leatherface from The Texas Chainsaw Massacre in the series by way of DLC.
When asked about the possibility of using this trend of guest characters to throw them all together in one big horror icon showdown, Boon was not dismissive of the idea. “Yes, yes! You know, as we’ve been accumulating them, that idea has been coming up more and more frequently,” he says. “You brought it up and a few other people have brought it up like ‘why don’t you do a horror movie fighting game?’ Maybe one day we’ll do it.”
Boon also defended the notion of guest characters in Mortal Kombat and Injustice, touting the popularity of the inclusions and stating that he’d like to include guest characters in Injustice 2 when the time comes. “I always think there’s a novelty to it and there’s a certain amount of people who think that when they see a guest character that it took the slot of a DC character that they wanted to have,” he says. “But you know, Scorpion in Injustice was the most downloaded of all the characters. There was a coolness and a novelty factor to seeing the mixing of the things. Alien and Predator in Mortal Kombat X were the most downloaded of those, so I would be surprised if we didn’t do any of that [in Injustice 2].”
For more from our conversation with Ed Boon, you can check out our in-depth chat about Injustice 2’s long-term vision (including post-release DLC), as well as our humorous discussion answering our burning questions about Mortal Kombat.
While Boon doesn’t say this is a thing that is happening, the horror film icons that have appeared in Mortal Kombat to this point have been awesome additions and his openness to this idea is exciting. I’d love to pit some more of horror’s greatest and most gruesome threats against each other.
Fighting game enthusiasts have been going over Mortal Kombat X with a fine-toothed comb ever since the game’s first iteration almost a year ago. Tons of secrets and easter eggs have been discovered but fresh ones keep popping up. It’s been one big gory treasure hunt.
NetherRealm have pumped out a bunch of periodic updates for their hit game over the last 12 months. Each new chunk of code gives the game’s fanbase a reason to fire MKX back up again and track the changes to movesets and finishers.
Brutalities can be the trickiest to uncover since they require specific conditions to have the inputs execute into bloody explosions but players keep finding them, as seen in the videos here.
The injection of new kill moves is just another way that Netherrealm’s focusing on the thematic legacy of Mortal Kombat’s fetish for secrets. It’s a great way to keep fans dialed into a game that might otherwise have been traded in long ago.