Firestorm

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Bio

Two minds sharing one super-powered body, Jason Rusch and Martin Stein are only beginning to master their abilities as Firestorm. However reconciling Jason’s brash personality with Martin’s more empirical approach is no small task. While these two don’t agree on much, one thing they never argue about is helping Batman rebuild a safer world.

Base Stats

Strength

1150

Ability

1050

Defense

1000

Health

950

Basic Attacks

Short Burst

 

Quick Burn

   

Flame Fist

   

Low Singe

   

Heated Hook

 

Torched

   

Boiling Point

   

Rising Flame

   

Blistering Boot

 

Heat Wave

    Meter Burn:  
Delay:   
Cancel:    or   

Flame Flip

    Meter Burn:  
Delay:   
Cancel:    or   

Brush Fire

   

Jumping Attacks

Vapor Jab

   

Double Burst

   

Ash Kicker

   

Throws

Back Throw

  or
   

Forward Throw

    or
     

Bounce Cancels

Heat Wave

    or      

Flame Flip

    or      

Quick Escape

Roll Escape

     

Up Air Escape

      

Away Air Escape

      

Combo Attacks

The Fury

  

Fusion Energy

   

Combustible

   

Atomic Destruction

    

Power Matrix

    

Identity Crisis

     

Good Chemistry

      

Nuclear Man

  

Little Voices

   

Containment Field

    

God Particle

     

Special Moves

Fusion Blast

    Meter Burn:  

Energy Shield

   

Molten Trap

    Meter Burn:  

Close Molten Trap

     Meter Burn:  

Far Molten Trap

     Meter Burn:  

Fusion Charge

   

(Air) Fusion Charge

    

Atomic Burst

    Meter Burn:  

(Air) Dash Away

   

(Air) Dash Forward

   

Super Move

Molecular Mayhem

   

Character Power

Particle Man

Eternal Flame

  Eternal Flame has 3 levels, each level makes Firestorm more powerful and regenerate health faster

Abilities

Air Fusion Blast

Ability
Firestorm can perform Fusion Blast while airborne. Meter Burning will fire a focused beam of energy Adds Air Fusion Blast

Air Ground Spark

Ability
Firestorm causes a burst of fire to erupt from underneath his opponent. Meter Burning Air Ground Spark will follow up with a quick atomic burst. Adds Air Ground Spark

Atom Bomb

Ability
Firestorm creates a molecular explosion that can be placed in three different distances Adds Atom Bomb

Flame Phase

Ability
Firestorm phases into the ground and reappears behind his opponent. Meter Burning strikes the opponent as he appears Adds Flame Phase

Melting Point

Ability
Firestorm creates a quick ground explosion. Meter Burning Melting Point will create three quick ground explosions that travel across the arena Adds Melting Pot

Vaporize

Ability
Firestorm vaporizes and becomes immune to all attacks for a short time Replaces Energy Shield

Gear

Undiscovered Elements

Helmet of Beta Particles
(Head)
Alpha Particle Matrix
(Matrix) 2/2: Chaotic Conversion: While at full Super Meter, Firestorm regenerates 1.00% health every 3.00 second(s)
GearSet

The Nuclear Man

Supernova Pauldrons
(Arms)
Supernova Chassis
(Torso)
Supernova Greaves
(Legs) 2/3: Kryptonite Infusion: Inflict 50.00% extra damage to Kryptonians. (Multiverse Only)
3/3: Residual Radiation: While close to the opponent, Firestorm inflicts 1.00% damage over time
GearSet

Superposition

Hydrostatic Helmet
(Head)
Positronic Plates
(Arms)
Exosuit Of Nonlocality
(Torso)
Redshifted Guards
(Legs) 2/4: Bonus Ability: Gain an additional 200 Ability Power
4/4: Outmaneuver: 3.00% chance when performing a back dash that a small fire patch is left on the ground that explodes after a short time
GearSet

Grand Unified Theory

Cosmic Ray Barbute
(Head)
Entangled Spaulders
(Arms)
Chassis of Dark Energy
(Torso)
Gamma Greaves
(Legs)
The Firestorm Matrix
(Matrix) 3/5: Firestorm automatically converts 25.00% of his remaining Super Meter into 25.00% health upon winning a round
5/5: All Fire based Special Moves inflict 10.00% increased damage
GearSet

Shaders

Nuclear Man

Shader Default

Nuclear Man (Alternate)

Shader Random Drop

Bicameral Mind

Shader Random Drop

Bicameral Mind (Alternate)

Shader Random Drop

Deathstorm

Shader Random Drop

Deathstorm (Alternate)

Shader Random Drop

Demon

Shader Random Drop

Demon (Alternate)

Shader Random Drop

Electrum

Shader Random Drop

God

Shader Random Drop

God (Alternate)

Shader Random Drop

Jason’s Choice

Shader Random Drop

Jason’s Choice (Alternate)

Shader Random Drop

Ronnie’s New Suit

Shader Random Drop

Ronnie’s New Suit (Alternate)

Shader Random Drop

Tournament

Shader Random Drop

Ending

Jason Rusch: The professor and me worked our tails off to control our powers. But Stein figured out the only way to defeat Brainiac was to lose control.
Martin Stein: I correctly calculated that overheating Brainiac's engines would weaken him. But the quantum disruption we created caused an unexpected chain reaction... The Skull Ship exploded... and every city Brainiac stole from Earth was obliterated. Metropolis. Coast City. All of them.
Jason Rusch: We thought we'd finally be the big heroes. The ones everyone looks up to.
Martin Stein: But in our hubris, we lost sight of the hero's duty: protecting others at all costs.
Jason Rusch: And we can't make that kinda mistake again.
Martin Stein: But still, if you ever need us, Batman...
Jason Rusch/Martin Stein: We'll be here.