Green Lantern

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Bio


Rehabilitated by the Guardians of Oa, Hal Jordan overcame his worst fears from his time as a member of the Sinestro’s Corps. Now a Green Lantern once more, Hal returns to Sector 2814 on a mission to stop Brainiac’s invasion and prove to himself that he deserves a second chance at a brighter day.

Base Stats


Strength

1150

Ability

1050

Defense

1000

Health

950

Basic Attacks


Ring Cross

 

Low Slide

   

Ring Jab

   

Push Kick

 

Sweeping Uppercut

   

Lunge Punch

   

Rising Ring

   

Hurricane Kick

 
Delay:   
Cancel:    or   

High Tension

   
Meter Burn:  
Delay:   
Cancel:    or   

Flip Kick

   
Meter Burn:  
Delay:   
Cancel:    or   

Low Cross

   

Jumping Attacks

Dropkick

   

Hammer Slam

   

Cyclone Kick

   

Throws

Back Throw

  or
   

Forward Throw

    or
     

Bounce Cancels

High Tension

    or    
 

Flipkick

    or    
 

Quick Escape

Roll Escape

   
 

Up Air Escape

    
 

Away Air Escape

    
 

Combo Attacks


Triple Barrage

  

Volley Smash

   

Justice Is Served

    

Parallel Nature

    

Highball

  

Hyperbolic

   

Grand Slam

    

Lantern Crops

    

Brightest Day

     

True Might

       

Guardian

        

Special Moves


Lantern’s Might

   
Meter Burn:  

Battery Blast

   
Slow Battery Blast:     
Quick Battery Blast:     
Meter Burn:  

(Air) Battery Blast

    
(Air) Slow Battery Blast:      
(Air) Quick Battery Blast:      
Meter Burn:  

Bowled Over

   
Meter Burn:  

Overcharged Lantern

   
Meter Burn:  

Close Overcharged Lantern

    
Meter Burn:  

Far Overcharged Lantern

    
Meter Burn:  

Willpower Wall

   
Meter Burn:  

Super Move


Mechanized Assault

   

Character Power


Lantern Corps

Power Ring

 
Increases Green Lantern’s damage and amplifies the power of many of his Special Moves

Abilities


Air Oa’s Rocket

Ability
Green Lantern fires a downward rocket towards the opponent while airborne
Replaces Air Battery Blast

Lantern’s Barrier

Ability
A shield of pure willpower encases Green Lantern, absorbing damage
Replaces Power Ring Character Power

Minigun

Ability
Green Lantern contracts a heavy powered minion that fires multiple shots at the opponent. Meter Burning Minigun will fire additional shots at the opponent.
Replaces Bowled Over

Oa’s Rocket

Ability
Green lantern fires a single rocket construct at his opponent. Meter burning Oa’s rocket will pop-up the opponent allowing for a follow-up attack.
Replaces Battery Blast

Quick Charge

Ability
While held, Green Lantern charges his ring, slowly gaining Super Meter
Adds Quick Charge

Rocket Power

Ability
Green Lantern constructs a large rocket and throws it towards his opponent. Meter Burning Rocket Power will launch a second rocket for additional damage.
Replaces Exploding Lantern

Turbine Smash

Ability
Green Lantern creates a jet turbine that propels him towards his opponent. Meter Burning Turbine Smash will launch the turbine towards Green Lantern’s opponent. Turbine Smash can be performed while airborne.
Replaces Willpower Wall

Gear


Abin Sur’s Successor

Lantern Stel’s Helm of Sector 3009

(Head)

Green Lantern of Sector 3009

(Lantern)
2/2: Gatling Gun will perform an additional sweep when Meter Burned
GearSet

Prince of Space

Gavyn’s Space Helmet Of Throneworld

(Head)

Gavyn’s Stellar Gauntlets Of Throneworld

(Arms)

Gavyn’s Star Chest Of Throneworld

(Torso)
3/3: Will Power: Green Lantern gains 1.00% increased total ability power per 100 points in his total ability power
GearSet

Intergalactic Test Pilot

Intergalactic Test Pilot Helmet

(Head)

Intergalactic Test Pilot Flight Gauntlets

(Arms)

Intergalactic Test Pilot Flight Harness

(Torso)

Intergalactic Test Pilot Zero-G Greaves

(Legs)
2/4: Bonus Ability: Gain an additional 200 Ability Power
3/4: Bonus Defense: Gain an additional 150 Defense
4/4: Oa’s Rocket Meter Burn has a 15% chance to cost no Super Meter
GearSet

Sacred Ionic Guardian

Sacred Ionic Guardian Mask

(Head)

Sacred Ionic Guardian Gauntlets

(Arms)

Sacred Ionic Guardian Armor

(Torso)

Sacred Ionic Guardian Greaves

(Legs)

Sacred Ionic Guardian Lantern

(Lantern)
2/5: Bonus Health: Gain an additional 100 Health
4/5: Bonus Defense: Gain an additional 100 Defense
5/5: Amplified Constructs: All Constructs inflict 10.00% increased damage
GearSet

Shaders


Willpower

Shader
Default

Willpower (Alternate)

Shader
Random Drop

Avarice

Shader
Random Drop

Avarice (Alternate)

Shader
Random Drop

Compassion

Shader
Random Drop

Compassion (Alternate)

Shader
Random Drop

Death

Shader
Random Drop

Death (Alternate)

Shader
Random Drop

Demon

Shader
Random Drop

Demon (Alternate)

Shader
Random Drop

Electrum

Shader
Random Drop

Fear

Shader
Random Drop

Fear (Alternate)

Shader
Random Drop

God

Shader
Random Drop

God (Alternate)

Shader
Random Drop

Hope

Shader
Random Drop

Hope (Alternate)

Shader
Random Drop

John Stewart

Shader
Random Drop

John Stewart (Alternate)

Shader
Random Drop

Life

Shader
Random Drop

Life (Alternate)

Shader
Random Drop

Love

Shader
Random Drop

Love (Alternate)

Shader
Random Drop

Rage

Shader
Random Drop

Rage (Alternate)

Shader
Random Drop

Tournament

Shader
Random Drop

Ending


The Guardians ordered me to bring Brainiac to Oa to stand trial. I was plenty happy to put a few thousand light years between that alien and Earth. After the trial, the Guardians dropped a bombshell on me. Sinestro was free. Busted outta their ScienceCells. A frontal assault on the Sinestro Corps was a no go. Us Greens were still weak from fighting Superman’s regime. That’s why I volunteered to go undercover–as a Yellow Lantern. To pass, I need to re-embrace my fear. But fear’s an addiction. Once I’ve picked up that bottle, it’s gonna be awfully hard putting it back down again. I just hope I have the will to see it through.