Scarecrow

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Bio


Scarecrow plays on the fears of the unknown to inflict terror on his victims. An anarchist obsessed with using chemistry and psychology to spread and study fear. He joins the Society in order to sow panic on a global scale.

Base Stats


Strength

1250

Ability

950

Defense

900

Health

1050

Basic Attacks


Scarred Strike

 

Hideous Heel

   

Soaring Crow

   

Side Cut

   

Brutal Kick

 

Heavy Hook

   

Hook Lunge

   

Rising Scythe

   

Ground Shaker

 

Scythe Swipe

   
Meter Burn:  
Extend:   
Cancel:    or   

Scythe Slam

   
Meter Burn:  
Extend:   
Cancel:    or   

Spinning Fear

   

Jumping Attacks

Blade Bash

   

Cross Swipe

   

Swinging Scythe

   

Throws

Back Throw

  or
   

Forward Throw

    or
     

Bounce Cancels

Scythe Swipe

    or    
 

Scythe Slam

    or    
 

Quick Escape

Roll Escape

   
 

Up Air Escape

    
 

Away Air Escape

    
 

Combo Attacks


Hallucinations

  

Dark Perception

   

Mind Tricks

  

Subliminal Messages

   

Chemical Mayhem

    

Fear is Power

       

Another Experiment

    

Delusional Episodes

     

Deep Agony

  

Grip On Reality

     

Nature of Horror

    

Beware

     

Be Afraid

      

Mind Over Body

    

Lord of Despair

     

Overdose

    

Succumb To Fear

        

Special Moves


Death Spin

   
Advance:   
Retreat:   
Cancel:  
Meter Burn:  

Scythe Grab

   
Meter Burn:  

Toxin Breath

   
Extend:   

Fear-Ferno

   
Meter Burn:  

Fear Toxin

   

(Air) Fear Toxin

    

Schizophrenia

    

Panic-Port

  

Super Move


Death Bed

   

Character Power


Fear

Inner Fear

 
When Inner Fear is activate a cloud of Fear Gas surrounds Scarecrow
The cloud of Fear Gas will do damage over time to the opponent when close to Scarecrow
Damaging the opponent with Fear Gas will build the Fear Meter and allow Scarecrow to perform Traumatize when it is full

Traumatize

 
Can only be performed when the Fear Meter is completely full

Abilities


Floor Flame

Ability
Scarecrow’s Meter Burn Fear Flame is now a projectile that travels low
Replaces Meter Burn Fear-Ferno

Panic-Port Away

Ability
Scarecrow gains the ability to teleport away from his opponent and create distance
Adds Panic-Port Away

Plague

Ability
Scarecrows creates a swarm of biting insects that overwhelm his opponent
Replaces Fear-Ferno, Requires both ability slots

Sacrifice

Ability
Scarecrow sacrifices some of his own health to gain increased damage for a short while
Adds Sacrifice

Soaring Murder

Ability
Scarecrow summons a deadly swarm of crows and sends them at his opponent
Replaces Toxin Breath

Terror Charge

Ability
Scarecrow charges his hook with evil energy, increasing the damage of all hook attacks
Adds Terror Charge

Gear


Malpractice

Black Iron Restraints

(Arms)

Brainsplitter

(Reaping Hook)
2/2: Time to Panic: Upon losing his first Health Bar, Scarecrow will instantly gain 1 bar of Super Meter
GearSet

The Plagues

Bubonic Hood

(Head)

Pneumonic Straightjacket

(Torso)

Septicemic Sickle

(Reaping Hook)
2/3: Bonus Ability: Gain an additional 200 Ability Power
3/3: Night Creatures: Soaring Murder and Plague Special Moves inflict 25.00% more damage
GearSet

The Aspect of Terror

Aichmophobia Mask

(Head)

Aichmophobia Scraps

(Arms)

Merinthophobia Trappings

(Torso)

Pathophobia Greaves

(Legs)
2/4: Bonus Health: Gain an additional 100 Health
3/4: Bonus Defense: Gain an additional 125 Defense
4/4: Shroud Of Fear: Opponents close to Scarecrow inflict 5.00% reduced damage from all attacks
GearSet

The Scarebeast

Skull of the Scarebeast

(Head)

Bones of the Scarebeast’s Prey

(Arms)

Rotted Skin of the Scarebeast

(Torso)

Picked Clean Bones of the Scarebeast

(Legs)

Molten Beak of the Scarebeast

(Reaping Hook)
2/5: Bonus Ability Power: Gain an additional 150 Ability Power
4/5: Fear Siphon: Toxin Breath inflicts half damage, but drains double the amount of Super Meter
5/5: Scared Straight: All Special Moves have a 5.00% chance to reduce opponent’s Super Meter by 10.00%
GearSet

Shaders


Fear Gas

Shader
Default

Fear Gas (Alternate)

Shader
Random Drop

Chemophobia

Shader
Random Drop

Chemophobia (Alternate)

Shader
Random Drop

Chiroptophobia

Shader
Random Drop

Chiroptophobia (Alternate)

Shader
Random Drop

Demon

Shader
Random Drop

Demon (Alternate)

Shader
Random Drop

Electrum

Shader
5,000 Source Crystals

God

Shader
Random Drop

God (Alternate)

Shader
Random Drop

Living Nightmare

Shader
Random Drop

Living Nightmare (Alternate)

Shader
Random Drop

The Jitters

Shader
Random Drop

The Jitters (Alternate)

Shader
Random Drop

Tournament

Shader
5,000 Source Crystals

Ending


After studying Brainiac’s blood, I tweaked my fear toxin to exploit his alien biology. And as I gained control of his shattered mind, I also gained control of his ship. I began to explore Brainiac’s enormous collection, soon realizing it was an unprecedented opportunity for study. Billions of species, from millions of worlds. Each with its own phobias and fears. Now, the Skull Ship is my laboratory. As it glides through the vast darkness of space, its collected beings are subjected to their worst nightmares. With each I study, my knowledge grows. It may take decades, but I will become the universe’s greatest master of fear.