Supergirl

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Bio


As a child Kara Zor-El witnessed the devastation of Krypton before she was sent to Earth on a mission to protect her infant cousin, Kal-El. Arriving on Earth decades too late, she discovered that grown-up Kal has been imprisoned. Still determined to protect her family, and its legacy, Kara will fight her cousin’s enemies as Supergirl.

Base Stats


Strength

1050

Ability

1150

Defense

1000

Health

950

Basic Attacks


Star Jab

 

Crisis Punch

   

Side Kick

   

Face Smash

 

Kara Kick

   

Lunging Strike

   

Streaky Strike

 

Power Break

   
Meter Burn:  
Delay:   
Cancel:    or   

Supercharged

   

Advance:   
Retreat:   
Meter Burn:   
Delay:   
Cancel:    or   

Ultra Freeze

   

Jumping Attacks

Space Boot

   

Zor-El Pain

   

Crisis Slam

   

Throws

Forward Throw

  or    
Throw

Backwards Throw

    or
     
Throw

Bounce Cancels

Supercharged

    or
   
 

Power Break

    or
   
 

Quick Escape

Roll Escape

   
 

Up Air Escape

    
 

Away Air Escape

    
 

Combo Attacks


Silver Age

  

Power Struggle

   

Elseworld’s Finest

     

Hail & Farewell

    

Last Daughter of Krypton

     

Forbidden Fortress

  

Crossroads of Time

   

R’E’L

      

Matrix

       

Meter Burn:   

Girl of Steel

    

Power of Rao

     

Special Moves


Rising Sun Strike

   

Meter Burn:   

(Air) Super Hover

   

Extend:   

Frost Breath

   

Extend:   
Meter Burn:   

Space Port

   

Meter Burn:   

(Air) Space Port

    

Kryptonian Force

   

Meter Burn:   

(Air) Power Slam

    

Meter Burn:   

(Air) Dash Towards

   

(Air) Dash Away

   

Super Move


Asteroid Shower

   

Character Power


Kryptonian Lasers

Straight Blast

 
Supergirl can perform eye laser attacks while on the ground

Ground Blast

   

Close Ground Blast

   

Up Blast

   

Walking Heat Vision

   
Must have full Character Power

(Air) Straight Blast

  
Supergirl can perform eye laser attacks while airborne

(Air) Ground Blast

    

(Air) Close Ground Blast

    

(Air) Straight Blast

    
Extend:   

Abilities


Air Heat Vision

Ability
The Kryptonian Laser Heat Vision can now be used while airborne.
Adds Air Heat Vision

Earth Shatter

Ability
Replaces the limited flight of the Sun Strike Meter Burn with a powerful ground pound attack.
Replaces Rising Sun Strike Meter Burn

Kryptonian Grinder

Ability
The Kyptonian Force Meter Burn is replaced with a grab that grinds the victim a great distance across the ground.
Replaces Kryptonian Force Meter Burn

Speeding Bullet

Ability
Supergirl flies straight ahead while airborne, delivering a powerful punch.
Adds Speeding Bullet

Suncharge

Ability
Grants Supergirl the ability to charge her body with power, reducing her damage taken from attacks.
Adds Suncharge, Disables Kyrptonian Lasers while active

Gear


Zor-El’s Gift

Cape of Zor-El

(Head)

Boots of Zor-El

(Legs)
2/2: Flawless Victory: 3.00% chance to gain a Regen Token for a Perfect Match.
GearSet

Warrior’s Armor

Incorruptible Bodice of Might

(Torso)

Undaunted Warrior’s Skirt

(Legs)

Magnificent Seal of Strength

(Emblem)
3/3: Kryptonian Force Transition: Kryptonian Force can now trigger an arena transition.
GearSet

Kandorian Battle Garb

Kandorian Battle Cape

(Head)

Kandorian Fist Guards

(Arms)

Kandorian Battle Plate

(Emblem)
3/3: Solar Charge: 50.00% damage increase while Suncharge is active.
3/3: Girlpower: Inflict 50.00% extra damage to Males. (Multiverse Only)
GearSet

Sunstone Battle Armor

Woven Sunstone Cape

(Head)

Charged Sunstone Bracers

(Arms)

Charged Sunstone Armor

(Torso)

Etched Sunstone Shield

(Emblem)
4/4: Yellow Sun: Supergirl starts the match with 1 Bar of Super Meter.
GearSet

Alura’s Guardian

Alura’s Cloak

(Head)

Alura’s Bracers of Grace

(Arms)

Alura’s Aegis

(Torso)

Alura’s Spirited Boots

(Legs)

Alura’s Purity

(Emblem)
3/5: Bonus Health: Gain an additional 150 Health.
3/5: Bonus Defense: Gain an additional 300 Defense.
5/5: Hangtime: Increases the maximum duration that Supergirl can hover while in Super Hover.
GearSet

Shaders


Girl of Steel

Shader
Default

Girl of Steel (Alternate)

Shader
Random Drop

Cir-El

Shader
Random Drop

Cir-El (Alternate)

Shader
Random Drop

Daughter of Argo

Shader
Random Drop

Daughter of Argo (Alternate)

Shader
Random Drop

Demon

Shader
Random Drop

Demon (Alternate)

Shader
Random Drop

Electrum

Shader
5,000 Source Crystals

God

Shader
Random Drop

God (Alternate)

Shader
Random Drop

Lost Girl

Shader
Random Drop

Lost Girl (Alternate)

Shader
Random Drop

Phantom Zone

Shader
Random Drop

Phantom Zone (Alternate)

Shader
Random Drop

Power Girl

Shader
Premium

Power Girl (Alternate)

Shader
Premium

Tournament

Shader
5,000 Source Crystals

Ending


My hands still shake when I remember Brainiac’s “collection” of Krypton. I want to give the world he stole a second chance. But bonding with Brainiac’s ship is too risky. I need a safer way to restore our cities. I’m so glad for the Justice League’s help. Barry, Professor Stein–they’ve already taught me so much. Every day we get closer to reversing Brainiac’s collection process. When we do, we’ll pick the right star system. What Brainiac ruined will be reborn–Argo City and Kandor, twin cities, survivors. I couldn’t save Kal-El. But I will save our people.