Batman

Batman

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Bio

Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.

Basic Attacks


Palm Strike

 
H 2%

Hammer Fist

 
M 3%

Roundhouse

 
M 7%

Crusader Kick

   
L 2%

Batarang Swipe

   
M 5%

Flying Kick

   
M 11% Pop-Up
Hold   to charge
Pressing   during charge adds armor

Caped Crusade

   
M 3%

Wheel Kicks

   
OH 11% Pop-Up
Hold   to charge
Pressing   during charge adds armor

Low Jab

   
M 2%

Uppercut

   
M 2%

Low Hammerfist

   
L 7% Knockdown

Throws

Forward Throw

   
11%

Backwards Throw

   
11%

Bounce Cancels

Wheel Kicks

   
Costs  
Used to cancel mid-combo and perform Pop-Up

Flying Kick

   
Costs  
Used to cancel mid-combo and perform Pop-Up

Air Attacks


Flying Knee

  
OH 5%

Straight Kick

  
OH 7%

Flip Kick

  
OH 11% Knockdown

Combos


Showdown

  
H M 3.90%

Injustice

   
H M M 10.22%

Vengeance

   
H M OH 8.41%

Tricky Bat

   
H M M 10.22% Knockdown

Intimidation

  
H M 3.9%

Mind Games

   
M M L 8.41% Pop-Up

Millionare

    
L M 3.9%

High Tech

     
L M OH 12.02% Knockdown

Darkness

     
L M M 8.41% Pop-Up

Tragic

  
M H 4.9%

Caped Crusader

   
M H M 11.22% Pop-Up

Stay Down

    
M OH M 15.97% Knockdown

Winged Avenger

    
M M M 11.22% Knockdown

Special Moves


Straight Grapple

   
H 8.8% Knockdown

Straight Grapple (Meter Burn)

     
Press   after grapnel connects. Batman stops in front of stunned opponent allowing time to attack or combo

Sky Grapple

   
OH 10%
Fires grappling hook upwards in a 45 degree angle, if hit Batman pulls opponent to the ground landing full screen away

Sky Grapple (Meter Burn)

     
OH 4.25%
Adds Ground Bounce

Batarang

   
H H 6.8%

Batarang (Meter Burn)

     
H H 8.57%
detonates the Batarangs causing Knockdown if hit; Batarangs can be detonated at any time even after block or hit

Up Batarang

   
OH 6% Knockdown

Up Batarang (Meter Burn)

     
OH 8.75%
Pressing   detonates the Batarangs, causing very high Pop-Up if hit; Batarangs can be detonated at any time even after block or hit

Slide Kick

   
L 7% Knockdown, slides under most high projectiles

Slide Kick (Meter Burn)

     
L 4.75%
Causes Batman to toss a Batarang
for additional damage

Air Scatter Bombs

    
OH 9% Bombs explode in front of Batman, Knockdown on air opponents and stuns ground opponents

Cape Parry

   
H 12% Knockdown
Counters most High and
overhead attacks

Super Move


The Dark Knight

   

M 33.35%
 

Character Power


Double Jump

  or   
Jump a second time in the air
M 5%   OR
OH 9% Knockdown  

Mechanical Bats

 
Call a group of three mechanical bats to hover around Batman

Release the Bats

 
5.8% Send mechanical bats at opponent as loose tracking projectiles, can be used to set up combos

Bat Swarm

   
Form a shield of bats around Batman that damages opponent and destroys bats if they’re physically hit, all three mechanical bats must be active

Ending


Following the battle to liberate Earth, Batman learned that Luthor had bequeathed his massive fortune to Bruce Wayne. He now had the means to rebuild Gotham and Metropolis. The cities’ residents, inspired by their hero’s efforts, adopted the slogan “We Are Batman.” They contributed countless hours to their communities’ renovation–and crime prevention.
The Batman of old would have stubbornly assumed these tasks alone; the post-One Earth Batman, having been rewarded for his trust in others, enjoyed his city’s renewal and his role as its benefactor.