Mortal Kombat Movie Gets 2021 Release Date

According to reports from Deadline, Warner Bros. announced that the new Mortal Kombat movie will be released on March 5, 2021. As of right now, this will go directly head-to-head with Sony and Mattel’s Masters of the Universe which was recently pushed back to this date as well.

The film is still slated to be produced by James Wan and will be directed by newcomer Simon McQuoid – a veteran and acclaimed commercial director for various companies such as Playstation, Duracell, and Nissan.

The film has started pre-production in South Australia, with no further details on cast or plot. Time will tell if the March 5th, 2021 date holds firm, but it’s a very positive sign to see James Wan and Warner Bros. still moving forward with a new Mortal Kombat movie.

James Wan

adamDMK’s Thoughts: A quick op-ed piece from yours truly. I’m super excited to finally see some concrete news on the next Mortal Kombat movie. The media aspects of Mortal Kombat, which marries the deep lore and history from the video games to the exciting characters and martial arts action is one of my favorite things about this franchise.

James Wan is a super-talented filmmaker, and I feel he can get his vision across properly. Also, curious to see what Simon McQuoid can offer. Looking through his resume of the commercials he’s filmed, some of them iconic even, I feel the movie is in very good hands. However, as we’ve recently seen with season 8 of GoT, your film can be stylistically and visually amazing, but if the plot is contrived, nonsensical, and cheesy – it won’t matter how great the film looks. James Wan has expressed a desire to do things right – so here’s hoping the previous plot “leaks” were just fan created and we get a proper adaptation of the Mortal Kombat story.

I’m a bit skeptical though – and given how the timelines and storyline in the Mortal Kombat video games are a bit “all over the place” if you will, Warner Bros. might play it safe and combine recent storylines and give in to fan service – which may or may not work well. Keeping in mind Warner Bros. recent track record of handling the Justice League and Suicide Squad franchises in particular, I’m very cautious to see how things will play out. I’m hoping my skepticism turns into a sigh of relief and we get a fun, popcorn movie with all of our favorite Kombatants and a coherent story.

Last thing I’ll say, I still feel strongly that a movie is not the proper medium for Mortal Kombat. Come @ me bro! Telling a story this complex with all of the lore in less than 120 minutes does not do the franchise justice, and we end up with a contrived mess. It CAN be done right, as we’ve seen Threshold and Paul W.S. Anderson having the right idea in 1995 – streamlining the plot and action sequences. It wasn’t rocket science then though either – good guys versus bad guys, fighting in an ancient martial arts tournament to determine the fate of the world. Couple that with awesome fight scenes and (at the time) groundbreaking visuals – and cast it correctly with decent actors, you have the recipe for a fun summer popcorn flick.

With the above being said, the lore and history of Mortal Kombat has grown exceptionally large since the 1995 film, so simplifying the story probably wouldn’t sit right with the current younger generation of fans, who’ve grown up on MK9, MKX, and MK11’s rich stories. I feel these fans will influence Warner Bros. much more than the “weathered” fans who’ve been with the franchise since the early 90s.

What exactly am I getting at? The 2010’s have shown that serial television shows are extremely popular and profitable. With the proper showrunners, some of these become masterpieces even. We’re truly in the golden age of serial television. Mortal Kombat absolutely needs to be a serial show.

I think Kevin Tancharoen had the right idea with Mortal Kombat: Legacy. I just think he was handcuffed by a lower budget and time restraints, but he was able to get the true spirit of Mortal Kombat and a lot of the lore and history down pat in basically 190 minutes of content. He mostly hit on a lot of his casting choices (namely in Season 2) as well. However, imagine 8-10 hours of content per season? With a budget much larger than Legacy’s? See where I’m getting at here?

I think Warner Bros. is missing something here. Why not have a Mortal Kombat serialized show be the crown jewel of their new WarnerMedia streaming service? Or if they were going for a more mature audience – throw it on HBO, one of their subsidiaries. I feel HBO might be a bit more of an adamDMK fantasy, but it’s still a viable option for Warner Bros. Unless it was a complete flop and utter failure, I feel a serialized show would be a more realistic long term money maker and revenue stream since movie adaptations of video games are still so hit or miss. I mean think of all the successful recent serialized shows and how they work so well as shows with hours of content as opposed to 100-minute movies. Cobra Kai? Mr. Robot? Stranger Things even?

This would also help not having to go all in on the movie – as the budget for a movie demands immediate returns to be profitable. With a serialized show, the first season can have a “lower budget” in relative terms, with a more focused plot and cast. Say the first season is just establishing your key characters, giving context to their backstories, and have it be based on the first Mortal Kombat game (or first part of MK9). If successful, the scope of show can increase over the next few seasons and additional characters, worlds, and plot threads can be introduced.

I completely understand this is just me talking out of my butt here, but like I said I have felt strongly about a Mortal Kombat serialized show for awhile now. Either way, cheers to James Wan and company putting together something fun for all of us varying Mortal Kombat fans.

Mortal Kombat 11, One Month Later

It’s been one month since the release of Mortal Kombat 11. One month of arguing over microtransactions. One month of nightmare-inducing violence. One month of cringing every time Sonya Blade opens her mouth. The first month of what’s sure to be years of very good fighting. Here’s what happened in that month.


  • On April 20, three days before Mortal Kombat 11‘s launch, a post on the Test Your Might fan forums detailed some early issues with the game. Problems cited included poor difficulty tuning in the game’s Towers of Time challenges and poor rewards for completing said challenges. There was also a punishing gear system requiring that players spend substantial time and in-game gold to augment equipment and randomized loot drops in the game’s Krypt, making earning character-specific skins, fatalities, and equipment more difficult.
  • The Test Your Might post was aggregated on Reddit shortly after it was posted, becoming a warning to players about Mortal Kombat 11‘s “draconian” grind walls. The post suggested the random Krypt rewards and difficult challenges were purposefully designed to steer players towards real-money microtransactions. In reality, the game’s microtransactions turned out to be pretty reasonable.
The game’s premium shop features five rotating items for sale every 24 hours.
  • Mortal Kombat 11 launched for the PlayStation 4, Xbox One, PC, and Nintendo Switch on April 23. Gaming sites, including this one, praised the game for its accessibility, phenomenal tutorial, and emotionally-charged story mode. Review site Metacritic was swamped with negative user reviews, many citing rampant monetization and microtransactions that, once again, do not exist. Other subjects touched on in negative user reviews include the desexualization of the game’s female characters and a perceived “SJW” agenda, illustrated by an arcade story ending in which the character Jax goes back in time to prevent slavery.
  • The Nintendo Switch and PC versions of Mortal Kombat 11 aren’t quite in sync with the Xbox One’s and PlayStation 4’s. While developer Netherrealm Studios focused on the PS4 and Xbox One, QLOC created the PC version and Shiver Entertainment handled the Switch port. This lead to inconsistencies between the versions at launch. Some moves worked differently in the PC version, and the Nintendo game launched without character-specific tutorials. Subsequent updates have brought all versions of the game more in line with one another.
  • On the day of the game’s launch, Netherrealm promised a patch to reduce the difficulty of the Towers of Time challenges and increase rewards for completing in-game goals, making unlocking new items in the Krypt easier. On April 26, publisher Warner Bros. released a road map covering upcoming patches and updates for all four versions of the game. The updates also rewarded early players for their patience, giving them a pile of in-game currency to help unlock items in the Krypt. Patches rolled out over the next couple of weeks, first to Xbox One and PS4, with Switch and PC straggling behind. The PC version got its most recent patch on May 14, reducing the requirements for completing character towers.

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It’s much easier to earn in-game kurrency to unlock items in the Krypt now than it was at launch.

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While it got off to a bumpy start, Mortal Kombat 11 seems to be doing just fine.

Sub-Zero Can Turn Invisible In Mortal Kombat 11 With A Very Specific Glitch

Several characters in the Mortal Kombat universe can turn invisible, but none to the extent of Sub-Zero in Mortal Kombat 11. Since the game’s release last month, players have discovered a bug that allows the cryogenic combatant to completely disappear, and the issue lingers within Mortal Kombat 11 to this day.

The glitch in question can be activated through a very specific set of circumstances. First, Sub-Zero must have access to his end-of-round Ice Klone taunt, which can be acquired by playing through the first two of his unique challenges in the Towers of Time mode. Unlike most other fighting games, where taunts are performed with a dedicated button press or button combination, Mortal Kombat 11’s taunts occur automatically right after a fighter wins a round, at which point a taunt is selected randomly from those that have already been unlocked.

The taunt selection can vary depending on where the round ends. The specific Ice Klone animation, for instance, only happens when Sub-Zero wins a round while standing close to his opponent in the corner as a way to make space between the two characters for the next round. Something about this taunt in particular—perhaps the way Sub-Zero disappears briefly before reappearing further away—is what kickstarts the invisibility bug.

From there, it’s a simple matter of using Sub-Zero’s Kold Shoulder special, which, apart from custom loadouts, is only available in his Blast Chilled tournament variation. As you can see in the clip below, the attack doesn’t even have to connect with the opponent for it to still end up turning Sub-Zero invisible. This effect lasts until Sub-Zero is hit.

Obviously, using this glitch provides a huge advantage to the Sub-Zero player. Without a way to see what attacks are coming or from which direction, anyone facing an invisible Sub-Zero is open to huge damage. The silver lining here is that the steps needed to enact the bug are so specific that it’s unlikely anyone will see it, particularly as more taunts are unlocked. The more taunts you have, the less likely it is that this one will be selected. On the other hand, there’s really no way for players to actively avoid the glitch.

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Players found evidence of the bug right after Mortal Kombat 11 was released. The only indication that anyone on the development or publishing end is looking into fixing Sub-Zero’s invisibility glitch is a short Twitter reply from early May that acknowledges the “report” of the bug. Kotaku contacted Warner Bros. for more information and has yet to receive a response. With regard to the inaugural installment of the Mortal Kombat 11 Pro Kompetition this weekend, Combo Breaker tournament organizer Rick Thiher told us that his event’s setups have not unlocked any additional taunts and should thus be insulated from the glitch affecting any tournament matches.

Bugs and glitches of this sort are very common in fighting games, not to mention video games in general. Where players had to learn to deal with them in classic releases like Street Fighter II and Marvel vs. Capcom 2, developers now have the opportunity to patch and update their games on the fly. NetherRealm Studios in particular has been very adamant about hotfixing previous installments of Mortal Kombat and Injustice on a regular basis, so it should only be a matter of time before Sub-Zero is back to normal in Mortal Kombat 11.

Ian Walker loves fighting games and loves writing about them even more. You can find him on Twitter at @iantothemax.

Ronda Rousey Being In Mortal Kombat 11 Is Bullshit

Ronda Rousey: Trailblazer, UFC Hall of Famer, and WWE star. Ah, I forgot a couple of her accomplishments: She shared an inflammatory conspiracy video about the 2012 Sandy Hook massacre to her millions of Twitter followers and made transmisogynistic and outright asinine comments about transgender MMA fighter Fallon Fox. And as of Mortal Kombat 11, she’s the voice of iconic character Sonya Blade. Let’s take a moment to consider how messed up that is.

In 2013, Rousey shared a conspiracy video regarding the 2012 Sandy Hook Elementary School shooting that claimed 26 lives, including 20 children. The video suggested the massacre was a hoax carried out by the government. When called out about it, Rousey started by doubling down.

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“I just figure asking questions and doing research is more patriotic than blindly accepting what you’re told,” she said in a reply on Twitter. The following day, she made another tweet saying that she “never meant to insult or hurt anyone” and that she was “sorry if anyone was offended.”

But it doesn’t stop at her sounding like a corporate bullshit apology bot. Take her comments regarding Fallon Fox. Fox is the first openly transgender MMA fighter in the sport’s history. She had undergone sex reassignment surgery in 2006 but received pushback against the idea that she could fight against other women. UFC president Dana White stated that he didn’t believe Fox should be allowed to fight other women. Former NFL defensive tackle and MMA fighter Matt Mitrione called Fox a “lying, sick, sociopathic, disgusting freak,” and was later suspended for his comments. Through all this, Rousey declined to fight Fox, insisting that her fellow fighter would have a physical advantage in the ring.

“She can try hormones, chop her pecker off, but it’s still the same bone structure a man has,” Rousey told The New York Post. “It’s an advantage. I don’t think it’s fair.” She also commented that she was glad the UFC didn’t “straight cut” Mitrione for his comments.

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Thank the stars that Ronda got the pronouns right, I guess.

Amanda Nunes, right, connects with Ronda Rousey in the first round of their women’s bantamweight championship mixed martial arts bout at UFC 207, in Las Vegas.
Photo: John Locher (Associated Press

I didn’t write anything sooner because I thought that maybe I wouldn’t have to be the one writing this. As this piece was in the middle of being edited (I’ve been writing this over the course of two days) my peer Danielle Riendeau at Waypoint published an article about Rousey’s involvement, which is heartening. Still, I wish it didn’t have to be queer folks speaking up. Where are our allies on this?

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You know what I want to do? Play Mortal Kombat 11. But I would have to be wild to consider it. I’m not obligated to let bygones be bygones, and I’m just not going to. Rousey’s presence in Mortal Kombat 11 is unacceptable. Sonya could have been played by any number of capable actresses, but instead, NetherRealm stunt casted someone whose very presence makes many of my friends feel completely uncomfortable playing Mortal Kombat 11.

Tl;DR, this sucks.

The Switch Version Of Mortal Kombat 11 Has Its Ups And Downs

The Switch port of Mortal Kombat 11 plays like a champ but looks like jaggy ass. It’s pleasingly portable but incredibly finicky about its internet connection. I want the Switch version to be my go-to, but it keeps pushing me away.

As noted in my Mortal Kombat 11 review, I spent most of my time with Netherrealm Studios’ latest on the PlayStation 4. It’s the code the studio offered for my review copy, it’s the easiest version for me to capture for footage and screenshots, and the PlayStation 4 is in the living room, so my young children can wander in while I am playing and be traumatized for life. The PlayStation 4 version, along with the Xbox One version, was developed by Netherrealm directly, so it’s a good baseline for the game.

While Netherrealm worked on the PS4 and Xbox One versions, Miami-based Shiver Entertainment was working on the Switch version. It’s a semi-realtime port that is almost but not quite up-to-speed with the regular console version of Mortal Kombat 11. This slightly staggered development process might explain why the Switch release was delayed until May 10 in Europe, and why the North American version, released on April 23, was not feature complete on launch. One of my favorite features of Mortal Kombat 11, the character-specific tutorial lessons, were missing from the Switch version on its release day and got quietly added in over the weekend as part of a massive patch.

(Gameplay Trailer)

Performance-wise, the Switch version of Mortal Kombat is pretty amazing. The transition from pre-rendered cutscenes to gameplay may stutter, but once a match gets going, it nails that 60 frames per second target. Sacrifices were made to achieve that feat, of course. The visuals are fuzzy and jaggy. Draw distance is drastically reduced. Lighting effects are dialed way back, giving everything a slightly more drab appearance. This is all noticeable when I watch my gameplay footage, but I rarely notice these things during the heat of battle.

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It does look bad, though. It looks like a tablet trying to emulate a console game, which given the Nintendo Switch’s relatively modest specs, isn’t that far off the mark. Between the game’s extreme violence and its demand on hardware, it’s amazing there’s a Nintendo port at all. But there is, and it plays quite well. That’s what matters.

The only time the graphical downgrade took a real toll was during the game’s Krypt, which is the vast, free-roaming adventure mode that serves as Mortal Kombat 11’s means of rewarding players with new skins, concept art, equipment and the like. The third-person action in this mode runs ridiculously poorly. The frame rate chugs. The draw distances are laughable.

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Here’s a screenshot from the PC version of the Krypt.

And here is a shot from the same location on the Switch version.

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That is some Nintendo 64 era fog in play.

Again, graphical compromise is to be expected on the Switch, and honestly, it doesn’t bother me too much. What truly gets me riled up about the Switch version of Mortal Kombat 11 is how this wonderfully portable version of a great fighting game is so tightly tethered to online servers. Like its PC, Xbox One and PlayStation 4 counterparts, Switch MK11 saves players’ progress and rewards to online servers. Winning battles, completing single-player towers, completing the story mode and even progressing through the game’s tutorial each require an online connection to be validated.

If a player disconnects while playing Mortal Kombat 11, they are warned that they will not earn rewards for progress until they are reconnected.

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It’s not a huge issue when playing with an always online console. But the need to stay connected becomes a problem when playing on the Switch in portable mode, which is where I do most of my Switch game playing. For one, I can’t put the system into sleep mode, because it disconnects. If I am in the middle of going through a solo tower and I pause and put the Switch to sleep, I come back to a network error and get kicked back to the main menu.

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What’s worse is once I disconnect, there is no easy way to reconnect. I’ve just been exiting out of the game completely and restarting it. This morning I found a workaround—trying to launch a local wireless match and then canceling it seems to get the game to connect to the internet again.

It’s little more than a mild frustration, but it does also go against the whole idea of having a game ported to the Switch. Sure, third-party games on the Switch might not be as pretty as they are on the Xbox One or PS4, but I can take them with me wherever I go and play hassle-free. That’s the idea, at least. That’s a little lost on Mortal Kombat 11.